Summary
- Unicode 5.2 Font from WenQuanYi, 9pt. (commit: 1c57a43) (details)
- Fix: bdfmerge array. gen CJK Basic font. (commit: bca0727) (details)
- Add WenQuanYi font to cpp script(CJK Basic only). (commit: 09fe953) (details)
- gen WenQuanYi CJK Basic C++ code. (commit: f57b43e) (details)
- Change font.cpp fallback to WenQuanYi. (commit: dc8efae) (details)
- Change Makefile.am. (commit: 34576f2) (details)
- Update WenQuanYi doc. (commit: 144d575) (details)
- Battle Algorithm "Normal" calculates now the hit-rate for ally attacks (commit: 7239cd4) (details)
- Battle: Fix calculation of Fatigue. (commit: 57e2d00) (details)
- Battle RPG2k: Fix wrong use of Data::terms.attack (commit: 0232286) (details)
- Battle RPG2k: Fix wrong use of GetAffectedAttack() (commit: 3a7a9f2) (details)
- Player: Add function that checks whether the encoding is CP932 (commit: 0a9b449) (details)
- Battle RPG2k: Fix broken Japanese messages if the encoding is CP932 (commit: 953f1fd) (details)
- Battle RPG2k: Simplify using variables in text formatting (commit: 50b4524) (details)
- Change: add shinonome_wqy.cpp to CMake and Visual Studio files. (commit: 7bbbb68) (details)
- Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 engines (commit: 16d6ae2) (details)
- manpage, bash-completion: Add additional engine-related options (commit: 6f7f6e6) (details)
- MSVC: Use /utf-8 argument (new in VS2015 Update 2) to compile all string (commit: 7050ce0) (details)
- Move text_index on a valid char before end. Fixes an assert in MSVC (commit: 7887387) (details)
- Update README.md: Add more detailed Visual Studio instructions (commit: c31d510) (details)
- Update README.md: Add CMake section (commit: be35ba0) (details)
- Fix GCW0 port (commit: 7ddfd66) (details)
- FileFinder: Add/modify stat-related macros (commit: b255953) (details)
- FileFinder: Add FileFinder::GetFileSize() function (commit: 22ef3c1) (details)
- FileFinder, Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 detection (commit: 06ef343) (details)
- Fix StretchBlit regression introduced in PR #1053 (commit: 204db26) (details)
- Adjust Z layer of battle animations depending on engine (above pictures (commit: ce4787d) (details)
- Add large CharSet support This recovers large CharSet support removed (commit: 3d5b3d5) (details)
- Android Game Browser: Add XYZ image support (commit: d02d477) (details)
- Android: Add guard around the gamebrowser library to prevent game (commit: f997c95) (details)
- Enable basic mouse button/wheel support (#634) - left button => decision (commit: 6374569) (details)
- Add minimal touch support for decision/cancel Related: #634 This is a (commit: 4312034) (details)
- Disable mouse support by default, add CLI option (commit: 57e1f4f) (details)