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Summary

  1. Unicode 5.2 Font from WenQuanYi, 9pt. (commit: 1c57a43) (details)
  2. Fix: bdfmerge array. gen CJK Basic font. (commit: bca0727) (details)
  3. Add WenQuanYi font to cpp script(CJK Basic only). (commit: 09fe953) (details)
  4. gen WenQuanYi CJK Basic C++ code. (commit: f57b43e) (details)
  5. Change font.cpp fallback to WenQuanYi. (commit: dc8efae) (details)
  6. Change Makefile.am. (commit: 34576f2) (details)
  7. Update WenQuanYi doc. (commit: 144d575) (details)
  8. Battle Algorithm "Normal" calculates now the hit-rate for ally attacks (commit: 7239cd4) (details)
  9. Battle: Fix calculation of Fatigue. (commit: 57e2d00) (details)
  10. Battle RPG2k: Fix wrong use of Data::terms.attack (commit: 0232286) (details)
  11. Battle RPG2k: Fix wrong use of GetAffectedAttack() (commit: 3a7a9f2) (details)
  12. Player: Add function that checks whether the encoding is CP932 (commit: 0a9b449) (details)
  13. Battle RPG2k: Fix broken Japanese messages if the encoding is CP932 (commit: 953f1fd) (details)
  14. Battle RPG2k: Simplify using variables in text formatting (commit: 50b4524) (details)
  15. Change: add shinonome_wqy.cpp to CMake and Visual Studio files. (commit: 7bbbb68) (details)
  16. Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 engines (commit: 16d6ae2) (details)
  17. manpage, bash-completion: Add additional engine-related options (commit: 6f7f6e6) (details)
  18. MSVC: Use /utf-8 argument (new in VS2015 Update 2) to compile all string (commit: 7050ce0) (details)
  19. Move text_index on a valid char before end. Fixes an assert in MSVC (commit: 7887387) (details)
  20. Update README.md: Add more detailed Visual Studio instructions (commit: c31d510) (details)
  21. Update README.md: Add CMake section (commit: be35ba0) (details)
  22. Fix GCW0 port (commit: 7ddfd66) (details)
  23. FileFinder: Add/modify stat-related macros (commit: b255953) (details)
  24. FileFinder: Add FileFinder::GetFileSize() function (commit: 22ef3c1) (details)
  25. FileFinder, Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 detection (commit: 06ef343) (details)
  26. Fix StretchBlit regression introduced in PR #1053 (commit: 204db26) (details)
  27. Adjust Z layer of battle animations depending on engine (above pictures (commit: ce4787d) (details)
  28. Add large CharSet support This recovers large CharSet support removed (commit: 3d5b3d5) (details)
  29. Android Game Browser: Add XYZ image support (commit: d02d477) (details)
  30. Android: Add guard around the gamebrowser library to prevent game (commit: f997c95) (details)
  31. Enable basic mouse button/wheel support (#634) - left button => decision (commit: 6374569) (details)
  32. Add minimal touch support for decision/cancel Related: #634 This is a (commit: 4312034) (details)
  33. Disable mouse support by default, add CLI option (commit: 57e1f4f) (details)
Commit 1c57a43651da15650920b67b5bde9c0b6190541e by db.lobster
Unicode 5.2 Font from WenQuanYi, 9pt.
wenquanyi_9pt.bdf: GPL v2 (with font embedding exception) bdfmerge.pl:
Public Domain
See: http://wenq.org/
https://sourceforge.net/projects/wqy/files/wqy-bitmapfont/1.0.0-RC1/
from wqy-bitmapsong-bdf-1.0.0-RC1.tar.gz
(commit: 1c57a43)
The file was addedresources/wenquanyi/bdfmerge.pl
The file was addedresources/wenquanyi/wenquanyi_9pt.bdf
Commit bca07275ca64f5c6df7202877b272061e590de41 by db.lobster
Fix: bdfmerge array. gen CJK Basic font.
./bdfmerge.pl 0x4E00--0x9FCB wenquanyi_9pt.bdf >
wenquanyi_cjk_basic_9pt.bdf
0x4E00--0x9FFF is section of Unicdoe CJK Basic. WenQuanYi(wqy) is
Unicode 5.2 fonts, so 0x4E00--0x9FCB.
(commit: bca0727)
The file was addedresources/wenquanyi/wenquanyi_cjk_basic_9pt.bdf
The file was modified resources/wenquanyi/bdfmerge.pl (diff)
Commit 09fe953ea66e11d61678612286685e08e972dcf2 by db.lobster
Add WenQuanYi font to cpp script(CJK Basic only).
(commit: 09fe953)
The file was addedresources/wenquanyi/gen_wqy_font_cpp.py
Commit f57b43e8073157a68224b3f59105da207af93e74 by db.lobster
gen WenQuanYi CJK Basic C++ code.
./gen_wqy_font_cpp.py
(commit: f57b43e)
The file was addedsrc/shinonome_wqy.cpp
Commit dc8efae02bf55752adf5ff5e85d2ef713df322f1 by db.lobster
Change font.cpp fallback to WenQuanYi.
(commit: dc8efae)
The file was modified src/shinonome.h (diff)
The file was modified src/font.cpp (diff)
The file was modified Makefile.am (diff)
The file was addedresources/wenquanyi/doc/COPYING
The file was addedresources/wenquanyi/README
The file was addedresources/wenquanyi/doc/README
The file was addedresources/wenquanyi/doc/AUTHORS
Commit 7239cd418ea3fa49bd135041ab8a8acb75e17d96 by Gabriel
Battle Algorithm "Normal" calculates now the hit-rate for ally attacks
enemy correctly.
The order of operations was slightly different resulting in a much lower
hit rate than normal.
(commit: 7239cd4)
The file was modified src/game_battlealgorithm.cpp (diff)
Commit 57e2d00e2e26efd41350de130b49fc0fe23f5477 by Gabriel
Battle: Fix calculation of Fatigue.
(commit: 57e2d00)
The file was modified src/game_party.cpp (diff)
Commit 023228602af52dcb7331087f15391b6edfb4b60e by kakurasan
Battle RPG2k: Fix wrong use of Data::terms.attack
(commit: 0232286)
The file was modified src/game_battlealgorithm.cpp (diff)
Commit 3a7a9f293fcd2d740cd6210a7f6d8c15eada1638 by kakurasan
Battle RPG2k: Fix wrong use of GetAffectedAttack()
(commit: 3a7a9f2)
The file was modified src/game_battlealgorithm.cpp (diff)
Commit 0a9b449518b4e84df38937f9599bd7c751a579b9 by kakurasan
Player: Add function that checks whether the encoding is CP932
(commit: 0a9b449)
The file was modified src/player.cpp (diff)
The file was modified src/player.h (diff)
Commit 953f1fdd005c394c83ba0200848aaf5256706301 by kakurasan
Battle RPG2k: Fix broken Japanese messages if the encoding is CP932
(commit: 953f1fd)
The file was modified src/game_battlealgorithm.cpp (diff)
The file was modified src/game_actor.cpp (diff)
Commit 50b45244a608a9acc27340c2ccb8f51f65d60ab2 by kakurasan
Battle RPG2k: Simplify using variables in text formatting
(commit: 50b4524)
The file was modified src/game_actor.cpp (diff)
The file was modified src/game_battlealgorithm.cpp (diff)
Commit 7bbbb68b676872baffdb3bb770ed64e680701630 by db.lobster
Change: add shinonome_wqy.cpp to CMake and Visual Studio files.
(commit: 7bbbb68)
The file was modified builds/vs2015/PlayerLib.vcxproj (diff)
The file was modified builds/vs2015/PlayerLib.vcxproj.filters (diff)
The file was modified CMakeLists.txt (diff)
Commit 16d6ae29d45d7074d3fd56fdfea68336017345c7 by kakurasan
Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 engines
(commit: 16d6ae2)
The file was modified src/player.cpp (diff)
The file was modified src/player.h (diff)
Commit 6f7f6e681559f3b24048ab0f7529db02af4c602c by kakurasan
manpage, bash-completion: Add additional engine-related options
(commit: 6f7f6e6)
The file was modified resources/unix/bash-completion/easyrpg-player (diff)
The file was modified resources/easyrpg-player.6.adoc (diff)
Commit 7050ce07b5855252c6833a4edd9679820fbdbd93 by Gabriel
MSVC: Use /utf-8 argument (new in VS2015 Update 2) to compile all string
literals as utf-8. Remove BOM.
(commit: 7050ce0)
The file was modified src/rtp_table.cpp (diff)
The file was modified builds/vs2015/PropertySheet.props (diff)
The file was modified src/game_actor.cpp (diff)
The file was modified src/window_keyboard.cpp (diff)
The file was modified src/game_battlealgorithm.cpp (diff)
Commit 78873873856879cc789213a05afe9b290ea16770 by Gabriel
Move text_index on a valid char before end. Fixes an assert in MSVC
debug crt.
(commit: 7887387)
The file was modified src/window_message.cpp (diff)
Commit c31d5100f06847f32b6eebee029b65f86aa206d7 by Gabriel
Update README.md: Add more detailed Visual Studio instructions
(commit: c31d510)
The file was modified README.md (diff)
Commit be35ba073dc984b702acea91e0ed1d064ac21b69 by Gabriel
Update README.md: Add CMake section
(commit: be35ba0)
The file was modified README.md (diff)
The file was modified src/utils.cpp (diff)
The file was modified builds/opendingux/Makefile (diff)
The file was modified builds/opendingux/gcw-zero/run.sh (diff)
Commit b2559536b1063d15ec7922eddef579991ddce994 by kakurasan
FileFinder: Add/modify stat-related macros
Prepare for FileFinder::GetFileSize() function.
(commit: b255953)
The file was modified src/filefinder.cpp (diff)
The file was modified src/filefinder.h (diff)
Commit 22ef3c1943c3b8593e01c5e80baf38ce9a039ce4 by kakurasan
FileFinder: Add FileFinder::GetFileSize() function
(commit: 22ef3c1)
The file was modified src/filefinder.h (diff)
The file was modified src/filefinder.cpp (diff)
Commit 06ef34376fc2ea34d99bb8023de4c8df4a936ae9 by kakurasan
FileFinder, Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 detection
(commit: 06ef343)
The file was modified src/filefinder.cpp (diff)
The file was modified src/filefinder.h (diff)
The file was modified src/player.cpp (diff)
Commit 204db269eb8cdd62540735e38f3dd363094258b6 by Gabriel
Fix StretchBlit regression introduced in PR #1053
(commit: 204db26)
The file was modified src/bitmap.cpp (diff)
Commit ce4787d716690ac62a7a5aada3ad0e5f15e3d0ab by Gabriel
Adjust Z layer of battle animations depending on engine (above pictures
when "MajorUpdated")
Also move screen a bit higher to give buffer for at least 1000 pictures.
Fix #1031
(commit: ce4787d)
The file was modified src/screen.h (diff)
The file was modified src/battle_animation.cpp (diff)
Commit 3d5b3d53930d1d3939d04a4be5cdfbedf58dd28f by Francisco de la Peña
Add large CharSet support This recovers large CharSet support removed
since #137 fix, allowing CharSet files starting with a dollar sign to be
calculated by 4x2 SpriteSets. This differs from VX Ace behavior. The
purpose of using large 4x2 spritesets instead individual spritesets like
VX Ace does is to keep reduced file access on games wanting to use
multiple large characters. Also keeps code lesser complicated for this
custom feature.
(commit: 3d5b3d5)
The file was modified src/sprite_character.cpp (diff)
Commit d02d477a81ad44559184ef39bedec11c45a77e71 by Gabriel
Android Game Browser: Add XYZ image support
(commit: d02d477)
The file was modified builds/android/app/src/main/java/org/easyrpg/player/game_browser/GameBrowserActivity.java (diff)
The file was addedbuilds/android/app/src/main/jni/gamebrowser/org_easyrpg_player_game_browser_GameScanner.h
The file was addedbuilds/android/app/src/main/jni/gamebrowser/Android.mk
The file was addedbuilds/android/app/src/main/jni/gamebrowser/org_easyrpg_player_game_browser_GameScanner.cpp
The file was modified builds/android/app/src/main/java/org/easyrpg/player/game_browser/GameScanner.java (diff)
Commit f997c95abaa5e00b45bee2e4c810ea7741efa8db by Gabriel
Android: Add guard around the gamebrowser library to prevent game
browser crashes when the lib failed to load.
(commit: f997c95)
The file was modified builds/android/app/src/main/java/org/easyrpg/player/game_browser/GameBrowserActivity.java (diff)
The file was modified builds/android/app/src/main/java/org/easyrpg/player/game_browser/GameScanner.java (diff)
Commit 6374569432f8c2100c30ad1f3449d4ea3c8950d9 by Carsten Teibes
Enable basic mouse button/wheel support (#634) - left button => decision
- right button => cancel - wheel can be used in list selectables
(commit: 6374569)
The file was modified src/window_shopnumber.cpp (diff)
The file was modified src/window_selectable.cpp (diff)
The file was modified src/input_buttons.h (diff)
The file was modified src/sdl_ui.cpp (diff)
The file was modified src/input_buttons_desktop.cpp (diff)
The file was modified src/scene_file.cpp (diff)
The file was modified src/sdl_ui.h (diff)
The file was modified src/options.h (diff)
The file was modified src/window_shop.cpp (diff)
The file was modified src/window_battlestatus.cpp (diff)
The file was modified src/keys.h (diff)
The file was modified src/window_battlecommand.cpp (diff)
The file was modified src/window_battleoption.cpp (diff)
Commit 4312034ca6511e56aef43dd9def65784d40353e5 by Carsten Teibes
Add minimal touch support for decision/cancel Related: #634 This is a
very naive implementation, as it only checks whether fingers touch the
screen and not where they touch and in which direction swipes are done
or if there are gestures, etc.
(commit: 4312034)
The file was modified src/input_buttons_desktop.cpp (diff)
The file was modified src/keys.h (diff)
The file was modified src/system.h (diff)
The file was modified src/sdl_ui.h (diff)
The file was modified src/sdl_ui.cpp (diff)
The file was modified src/options.h (diff)
Commit 57e1f4f1ad41af13fce584ab352bd37c29c9e953 by Carsten Teibes
Disable mouse support by default, add CLI option
(commit: 57e1f4f)
The file was modified resources/easyrpg-player.6.adoc (diff)
The file was modified src/sdl_ui.cpp (diff)
The file was modified src/player.h (diff)
The file was modified src/player.cpp (diff)
The file was modified resources/unix/bash-completion/easyrpg-player (diff)