Started by upstream project "player-linux" build number 1721
originally caused by:
Started by GitHub push by Ghabry
Running as SYSTEM
Building remotely on Windows in workspace C:/Jenkins/workspace/player-win32
[WS-CLEANUP] Deleting project workspace...
[WS-CLEANUP] Deferred wipeout is used...
[WS-CLEANUP] Done
The recommended git tool is: NONE
No credentials specified
Cloning the remote Git repository
Cloning repository https://github.com/EasyRPG/Player.git
> git init C:\Jenkins\workspace\player-win32 # timeout=10
Fetching upstream changes from https://github.com/EasyRPG/Player.git
> git --version # timeout=10
> git --version # 'git version 2.26.0.windows.1'
> git fetch --tags --force --progress -- https://github.com/EasyRPG/Player.git +refs/heads/*:refs/remotes/origin/* # timeout=10
> git config remote.origin.url https://github.com/EasyRPG/Player.git # timeout=10
> git config --add remote.origin.fetch +refs/heads/*:refs/remotes/origin/* # timeout=10
Avoid second fetch
Seen branch in repository origin/0-6-2-stable
Seen branch in repository origin/0-7-0-stable
Seen branch in repository origin/0-8-0-stable
Seen branch in repository origin/master
Seen 4 remote branches
> git show-ref --tags -d # timeout=10
Checking out Revision 9e25ec19d699359a8e2b9431a4d13f8f9ccfa172 (origin/master)
> git config core.sparsecheckout # timeout=10
> git checkout -f 9e25ec19d699359a8e2b9431a4d13f8f9ccfa172 # timeout=10
Commit message: "Merge pull request #3226 from Ghabry/easyrpg-flag"
> git rev-list --no-walk 12599cfc025a6f2108059334c8f73237d7caf07e # timeout=10
> git remote # timeout=10
> git submodule init # timeout=10
> git submodule sync # timeout=10
> git config --get remote.origin.url # timeout=10
> git submodule init # timeout=10
> git config -f .gitmodules --get-regexp ^submodule\.(.+)\.url # timeout=10
> git config --get submodule.builds/libretro/libretro-common.url # timeout=10
> git config -f .gitmodules --get submodule.builds/libretro/libretro-common.path # timeout=10
> git submodule update --init --recursive builds/libretro/libretro-common # timeout=10
[Checks API] No suitable checks publisher found.
[player-win32] $ powershell.exe -NoProfile -NonInteractive -ExecutionPolicy Bypass -File C:\Users\Jenkins\AppData\Local\Temp\jenkins8992113907440078711.ps1
[player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins7088378981434034196.bat
C:\Jenkins\workspace\player-win32>call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64_x86
**********************************************************************
** Visual Studio 2022 Developer Command Prompt v17.7.4
** Copyright (c) 2022 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64_x86'
-- The CXX compiler identification is MSVC 19.37.32824.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x86/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Build type is set to RelWithDebInfo.
-- Found git info: 324 commits since tag "0.8", object hash is 9e25ec19
-- Found SDL2: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/sdl2 (SDL2::SDL2)
-- Found inih: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/inih.lib
-- Found the following ICU libraries:
-- i18n (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuin.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuind.lib
-- uc (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuuc.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuucd.lib
-- data (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib
-- data (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib
-- Found ICU: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/include (found version "74.2")
-- Found liblcf: C:/Jenkins/workspace/liblcf-win32/build/lib/cmake/liblcf (liblcf::liblcf)
-- Found ZLIB: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/zlib.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/zlibd.lib (found version "1.3.1")
-- Found PNG: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libpng16.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/libpng16d.lib (found version "1.6.43")
-- Found fmt: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fmt (fmt::fmt)
-- Found Pixman: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/pixman-1.lib
-- Found freetype: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/freetype (freetype)
-- Found harfbuzz: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/harfbuzz.lib
-- Found lhasa: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/lhasa.lib
-- Found speexdsp: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/speexdsp.lib
-- Found mpg123: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/mpg123 (MPG123::libmpg123)
-- Found SndFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/SndFile (SndFile::sndfile)
-- Found Vorbis: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/Vorbis (Vorbis::vorbisfile)
-- Found OpusFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/opusfile (OpusFile::opusfile)
-- Found WildMidi: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/WildMidi (WildMidi::libwildmidi-static)
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - not found
-- Found Threads: TRUE
-- Could NOT find GLib2 (missing: GLib2_glib-2_LIBRARY GLib2_gthread-2_LIBRARY GLib2_INCLUDE_DIRS) (Required is at least version "2.6.5")
-- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libfluidsynth.lib
-- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fluidsynth-easyrpg (FluidSynth::libfluidsynth)
-- Found XMP: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libxmp-static.lib (found suitable version "4.6.0", minimum required is "4.5.0")
-- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
--
-- Target system: SDL2
--
-- Audio backend: SDL2
--
-- WAV playback: built-in (dr_wav);libsndfile
-- MIDI playback: FluidSynth;WildMidi;Native;built-in (FmMidi)
-- MP3 playback: mpg123
-- Ogg Vorbis playback: libvorbis
-- MOD playback: libxmp
-- Opus playback: opusfile
-- Resampler: speexdsp
--
-- Font rendering: Freetype with Harfbuzz / built-in
-- LZH archive support: lhasa
--
-- Manual page: Unavailable
-- Bash completion: Unavailable
-- Doxygen: Unavailable
--
-- Configuring done (28.3s)
-- Generating done (0.1s)
-- Build files have been written to: C:/Jenkins/workspace/player-win32/build-windows
[1/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio.cpp.obj
[2/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\lcf_data.cpp.obj
[3/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\async_handler.cpp.obj
[4/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\attribute.cpp.obj
[5/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\algo.cpp.obj
[6/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_midi.cpp.obj
[7/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder.cpp.obj
[8/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_base.cpp.obj
[9/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorsp.cpp.obj
[10/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_about.cpp.obj
[11/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\weather.cpp.obj
[12/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorstatus.cpp.obj
[13/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorinfo.cpp.obj
[14/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actortarget.cpp.obj
[15/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_battler.cpp.obj
[16/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_enemy.cpp.obj
[17/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_character.cpp.obj
[18/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_airshipshadow.cpp.obj
[19/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite.cpp.obj
[20/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_picture.cpp.obj
[21/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_actor.cpp.obj
[22/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\spriteset_battle.cpp.obj
[23/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\string_view.cpp.obj
[24/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_weapon.cpp.obj
[25/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\tilemap.cpp.obj
[26/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_timer.cpp.obj
[27/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\state.cpp.obj
[28/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\spriteset_map.cpp.obj
[29/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\utils.cpp.obj
[30/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\text.cpp.obj
[31/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\version.cpp.obj
[32/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\tilemap_layer.cpp.obj
[33/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\transition.cpp.obj
[34/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_command.cpp.obj
[35/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlecommand.cpp.obj
[36/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\translation.cpp.obj
[37/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_base.cpp.obj
[38/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlemessage.cpp.obj
[39/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlestatus.cpp.obj
[40/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_command_horizontal.cpp.obj
[41/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window.cpp.obj
[42/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equipitem.cpp.obj
[43/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_face.cpp.obj
[44/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equip.cpp.obj
[45/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equipstatus.cpp.obj
[46/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gamelist.cpp.obj
[47/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_help.cpp.obj
[48/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_item.cpp.obj
[49/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_input_settings.cpp.obj
[50/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_import_progress.cpp.obj
[51/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gold.cpp.obj
[52/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_menustatus.cpp.obj
[53/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_keyboard.cpp.obj
[54/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_name.cpp.obj
[55/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_savefile.cpp.obj
[56/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_paramstatus.cpp.obj
[57/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_message.cpp.obj
[58/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_numberinput.cpp.obj
[59/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_selectable.cpp.obj
[60/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopbuy.cpp.obj
[61/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_midi.cpp.obj
[62/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic.cpp.obj
[63/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic_midiout.cpp.obj
[64/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_resampler.cpp.obj
[65/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_settings.cpp.obj
[66/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_secache.cpp.obj
[67/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\baseui.cpp.obj
[68/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\autobattle.cpp.obj
[69/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\background.cpp.obj
[70/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fluidsynth.cpp.obj
[71/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\cmdline_parser.cpp.obj
[72/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\battle_animation.cpp.obj
[73/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\bitmap.cpp.obj
[74/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_oggvorbis.cpp.obj
[75/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_mpg123.cpp.obj
[76/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\battle_message.cpp.obj
[77/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_libsndfile.cpp.obj
[78/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable_mgr.cpp.obj
[79/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_opus.cpp.obj
[80/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_xmp.cpp.obj
[81/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_wildmidi.cpp.obj
[82/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable_list.cpp.obj
[83/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\cache.cpp.obj
[84/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable.cpp.obj
[85/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg_easyrpg.cpp.obj
[86/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg.cpp.obj
[87/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\directory_tree.cpp.obj
[88/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg_textplugin.cpp.obj
[89/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\feature.cpp.obj
[90/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\exe_reader.cpp.obj
[91/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filefinder_rtp.cpp.obj
[92/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\fileext_guesser.cpp.obj
[93/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_root.cpp.obj
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[95/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\enemyai.cpp.obj
[96/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem.cpp.obj
[97/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filefinder.cpp.obj
[98/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_zip.cpp.obj
[99/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_stream.cpp.obj
[100/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_native.cpp.obj
[101/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\fps_overlay.cpp.obj
[102/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_actors.cpp.obj
[103/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battle.cpp.obj
[104/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_actor.cpp.obj
[105/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\frame.cpp.obj
[106/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battlealgorithm.cpp.obj
[107/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battler.cpp.obj
[108/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\font.cpp.obj
[109/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_clock.cpp.obj
[110/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_commonevent.cpp.obj
[111/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config_game.cpp.obj
[112/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_character.cpp.obj
[113/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config.cpp.obj
[114/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_event.cpp.obj
[115/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_ineluki.cpp.obj
[116/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_enemyparty.cpp.obj
[117/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_control_variables.cpp.obj
[118/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_enemy.cpp.obj
[119/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_battle.cpp.obj
[120/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_targets.cpp.obj
[121/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_switches.cpp.obj
[122/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_map.cpp.obj
[123/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter.cpp.obj
[124/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_strings.cpp.obj
[125/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_variables.cpp.obj
[126/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_screen.cpp.obj
[127/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_party_base.cpp.obj
[128/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_system.cpp.obj
[129/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_player.cpp.obj
[130/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_party.cpp.obj
[131/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_map.cpp.obj
[132/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_pictures.cpp.obj
[133/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\hslrgb.cpp.obj
[134/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_message.cpp.obj
[135/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\graphics.cpp.obj
[136/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_quit.cpp.obj
[137/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_png.cpp.obj
[138/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_bmp.cpp.obj
[139/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\instrumentation.cpp.obj
[140/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_vehicle.cpp.obj
[141/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_xyz.cpp.obj
[142/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input.cpp.obj
[143/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_buttons_desktop.cpp.obj
[144/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_source.cpp.obj
[145/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_windows.cpp.obj
[146/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\main_data.cpp.obj
[147/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisequencer.cpp.obj
[148/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\maniac_patch.cpp.obj
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[150/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\message_overlay.cpp.obj
[151/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry_wine.cpp.obj
[152/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\pending_message.cpp.obj
[153/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform.cpp.obj
[154/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\plane.cpp.obj
[155/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\meta.cpp.obj
[156/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rand.cpp.obj
[157/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rect.cpp.obj
[158/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp_table.cpp.obj
[159/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp.cpp.obj
[160/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_skill.cpp.obj
[161/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_status.cpp.obj
[162/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\player.cpp.obj
[163/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_title.cpp.obj
[164/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\screen.cpp.obj
[165/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_teleport.cpp.obj
[166/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_settings.cpp.obj
[167/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_actortarget.cpp.obj
[168/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k.cpp.obj
[169/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle.cpp.obj
[170/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k3.cpp.obj
[171/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_debug.cpp.obj
[172/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene.cpp.obj
[173/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_file.cpp.obj
[174/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gamebrowser.cpp.obj
[175/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_end.cpp.obj
[176/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_import.cpp.obj
[177/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gameover.cpp.obj
[178/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_equip.cpp.obj
[179/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_item.cpp.obj
[180/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_load.cpp.obj
[181/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_menu.cpp.obj
[182/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_name.cpp.obj
[183/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_logo.cpp.obj
[184/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_map.cpp.obj
[185/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_shop.cpp.obj
[186/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_save.cpp.obj
[187/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_order.cpp.obj
[188/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopstatus.cpp.obj
[189/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopparty.cpp.obj
[190/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopnumber.cpp.obj
[191/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shop.cpp.obj
[192/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopsell.cpp.obj
[193/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skill.cpp.obj
[194/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\sdl\sdl_audio.cpp.obj
[195/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skillstatus.cpp.obj
[196/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_varlist.cpp.obj
[197/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisynth.cpp.obj
[198/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_targetstatus.cpp.obj
[199/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fmmidi.cpp.obj
[200/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\utils.cpp.obj
[201/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry.cpp.obj
[202/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_teleport.cpp.obj
[203/209] Building RC object CMakeFiles\EasyRPG_Player_exe.dir\resources\windows\player.rc.res
[204/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\sdl\sdl2_ui.cpp.obj
[205/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\midiout_device_win32.cpp.obj
[206/209] Building CXX object CMakeFiles\EasyRPG_Player_exe.dir\src\platform\sdl\main.cpp.obj
[207/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_drwav.cpp.obj
[208/209] Linking CXX executable Player.exe
[208/209] Install the project...
-- Install configuration: "RelWithDebInfo"
-- Installing: C:/Jenkins/workspace/player-win32/bin/Player.exe
-- Installing: C:/Jenkins/workspace/player-win32/bin/Player.pdb
[player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins16274428201397392155.bat
C:\Jenkins\workspace\player-win32>call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64_x86
**********************************************************************
** Visual Studio 2022 Developer Command Prompt v17.7.4
** Copyright (c) 2022 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64_x86'
-- The CXX compiler identification is MSVC 19.37.32824.0
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x86/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Build type is set to RelWithDebInfo.
-- Found git info: 324 commits since tag "0.8", object hash is 9e25ec19
-- The C compiler identification is MSVC 19.37.32824.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x86/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Found inih: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/inih.lib
-- Found the following ICU libraries:
-- i18n (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuin.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuind.lib
-- uc (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuuc.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuucd.lib
-- data (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib
-- data (required): optimized
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib
-- debug
-- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib
-- Found ICU: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/include (found version "74.2")
-- Found liblcf: C:/Jenkins/workspace/liblcf-win32/build/lib/cmake/liblcf (liblcf::liblcf)
-- Found ZLIB: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/zlib.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/zlibd.lib (found version "1.3.1")
-- Found PNG: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libpng16.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/libpng16d.lib (found version "1.6.43")
-- Found fmt: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fmt (fmt::fmt)
-- Found Pixman: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/pixman-1.lib
-- Found freetype: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/freetype (freetype)
-- Found harfbuzz: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/harfbuzz.lib
-- Found lhasa: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/lhasa.lib
-- Found speexdsp: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/speexdsp.lib
-- Found mpg123: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/mpg123 (MPG123::libmpg123)
-- Found SndFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/SndFile (SndFile::sndfile)
-- Found Vorbis: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/Vorbis (Vorbis::vorbisfile)
-- Found OpusFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/opusfile (OpusFile::opusfile)
-- Found WildMidi: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/WildMidi (WildMidi::libwildmidi-static)
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - not found
-- Found Threads: TRUE
-- Could NOT find GLib2 (missing: GLib2_glib-2_LIBRARY GLib2_gthread-2_LIBRARY GLib2_INCLUDE_DIRS) (Required is at least version "2.6.5")
-- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libfluidsynth.lib
-- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fluidsynth-easyrpg (FluidSynth::libfluidsynth)
-- Found XMP: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libxmp-static.lib (found suitable version "4.6.0", minimum required is "4.5.0")
-- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
--
-- Target system: libretro
--
-- Audio backend: libretro
--
-- WAV playback: built-in (dr_wav);libsndfile
-- MIDI playback: FluidSynth;WildMidi;Native;built-in (FmMidi)
-- MP3 playback: mpg123
-- Ogg Vorbis playback: libvorbis
-- MOD playback: libxmp
-- Opus playback: opusfile
-- Resampler: speexdsp
--
-- Font rendering: Freetype with Harfbuzz / built-in
-- LZH archive support: lhasa
--
-- Manual page: Unavailable
-- Bash completion: Unavailable
-- Doxygen: Unavailable
--
-- Configuring done (19.7s)
-- Generating done (0.1s)
-- Build files have been written to: C:/Jenkins/workspace/player-win32/build-windows-libretro
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[5/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_base.cpp.obj
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[9/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_about.cpp.obj
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[47/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equip.cpp.obj
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[49/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gamelist.cpp.obj
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[51/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_face.cpp.obj
[52/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equipstatus.cpp.obj
[53/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_help.cpp.obj
[54/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gold.cpp.obj
[55/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_name.cpp.obj
[56/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_item.cpp.obj
[57/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_input_settings.cpp.obj
[58/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic_midiout.cpp.obj
[59/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_keyboard.cpp.obj
[60/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_message.cpp.obj
[61/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_menustatus.cpp.obj
[62/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_midi.cpp.obj
[63/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_midi.cpp.obj
[64/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_resampler.cpp.obj
[65/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic.cpp.obj
[66/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_secache.cpp.obj
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[68/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\autobattle.cpp.obj
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[72/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\cmdline_parser.cpp.obj
[73/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_oggvorbis.cpp.obj
[74/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fluidsynth.cpp.obj
[75/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_libsndfile.cpp.obj
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[79/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_opus.cpp.obj
[80/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_xmp.cpp.obj
[81/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable_list.cpp.obj
[82/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_wildmidi.cpp.obj
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[101/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\frame.cpp.obj
[102/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battlealgorithm.cpp.obj
[103/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battle.cpp.obj
[104/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_actor.cpp.obj
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[106/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\fps_overlay.cpp.obj
[107/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config_game.cpp.obj
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[109/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_clock.cpp.obj
[110/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config.cpp.obj
[111/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_character.cpp.obj
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[132/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\hslrgb.cpp.obj
[133/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_screen.cpp.obj
[134/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_variables.cpp.obj
[135/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_strings.cpp.obj
[136/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_bmp.cpp.obj
[137/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_vehicle.cpp.obj
[138/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\instrumentation.cpp.obj
[139/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_png.cpp.obj
[140/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\graphics.cpp.obj
[141/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_buttons_desktop.cpp.obj
[142/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_xyz.cpp.obj
[143/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_source.cpp.obj
[144/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry_wine.cpp.obj
[145/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input.cpp.obj
[146/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_windows.cpp.obj
[147/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp_table.cpp.obj
[148/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rect.cpp.obj
[149/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp.cpp.obj
[150/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\main_data.cpp.obj
[151/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\maniac_patch.cpp.obj
[152/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rand.cpp.obj
[153/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisequencer.cpp.obj
[154/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\output.cpp.obj
[155/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\pending_message.cpp.obj
[156/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\meta.cpp.obj
[157/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform.cpp.obj
[158/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\message_overlay.cpp.obj
[159/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\plane.cpp.obj
[160/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\player.cpp.obj
[161/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_actortarget.cpp.obj
[162/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene.cpp.obj
[163/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k.cpp.obj
[164/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k3.cpp.obj
[165/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_end.cpp.obj
[166/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_debug.cpp.obj
[167/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle.cpp.obj
[168/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gameover.cpp.obj
[169/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gamebrowser.cpp.obj
[170/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_equip.cpp.obj
[171/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_file.cpp.obj
[172/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_import.cpp.obj
[173/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_logo.cpp.obj
[174/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_menu.cpp.obj
[175/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_load.cpp.obj
[176/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_shop.cpp.obj
[177/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_map.cpp.obj
[178/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_name.cpp.obj
[179/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_item.cpp.obj
[180/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_status.cpp.obj
[181/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_order.cpp.obj
[182/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_save.cpp.obj
[183/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_skill.cpp.obj
[184/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\midiout_device.cpp.obj
[185/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_settings.cpp.obj
[186/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_teleport.cpp.obj
[187/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_title.cpp.obj
[188/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopbuy.cpp.obj
[189/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopstatus.cpp.obj
[190/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopnumber.cpp.obj
[191/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopparty.cpp.obj
[192/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry.cpp.obj
[193/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopsell.cpp.obj
[194/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shop.cpp.obj
[195/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skill.cpp.obj
[196/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_teleport.cpp.obj
[197/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skillstatus.cpp.obj
[198/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_targetstatus.cpp.obj
[199/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_drwav.cpp.obj
[200/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisynth.cpp.obj
[201/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\midiout_device_win32.cpp.obj
[202/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fmmidi.cpp.obj
[203/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\utils.cpp.obj
[204/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\clock.cpp.obj
[205/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\input_buttons.cpp.obj
[206/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_varlist.cpp.obj
[207/211] Building C object builds\libretro\CMakeFiles\retro_common.dir\libretro-common\rthreads\rthreads.c.obj
C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): warning C4005: '_USE_MATH_DEFINES': macro redefinition
C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): note: '_USE_MATH_DEFINES' previously declared on the command line
C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\rthreads\rthreads.c(42): warning C4005: 'WIN32_LEAN_AND_MEAN': macro redefinition
C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\rthreads\rthreads.c(42): note: 'WIN32_LEAN_AND_MEAN' previously declared on the command line
[208/211] Linking C static library builds\libretro\retro_common.lib
[209/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\audio.cpp.obj
C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): warning C4005: '_USE_MATH_DEFINES': macro redefinition
C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): note: '_USE_MATH_DEFINES' previously declared on the command line
[210/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\ui.cpp.obj
[211/211] Linking CXX shared library easyrpg_libretro.dll
[player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins13405822838327136161.bat
C:\Jenkins\workspace\player-win32>call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64_x86
**********************************************************************
** Visual Studio 2022 Developer Command Prompt v17.7.4
** Copyright (c) 2022 Microsoft Corporation
**********************************************************************
[vcvarsall.bat] Environment initialized for: 'x64_x86'
[1/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\config_param.cpp.obj
[2/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\drawable_list.cpp.obj
[3/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\cmdline_parser.cpp.obj
[4/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\algo.cpp.obj
[5/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\bitmapfont.cpp.obj
[6/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\autobattle.cpp.obj
[7/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\attribute.cpp.obj
[8/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\drawable_mgr.cpp.obj
[9/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\font.cpp.obj
[10/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\filefinder.cpp.obj
[11/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\filesystem.cpp.obj
[12/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\dynrpg.cpp.obj
[13/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\flat_map.cpp.obj
[14/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\enemyai.cpp.obj
[15/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character.cpp.obj
[16/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\filesystem_zip.cpp.obj
[17/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_actor.cpp.obj
C:\Jenkins\workspace\player-win32\tests\doctest.h(1185): warning C4805: '==': unsafe mix of type 'const L' and type 'const R' in operation
with
[
L=bool
]
and
[
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: see reference to function template instantiation 'bool doctest::detail::eq<L,R>(const L &,const R &)' being compiled
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: while compiling class template member function 'bool doctest::detail::RelationalComparator<0,L,R>::operator ()(const L &,const R &) const'
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see the first reference to 'doctest::detail::RelationalComparator<0,L,R>::operator ()' in 'doctest::detail::ResultBuilder::binary_assert'
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see reference to class template instantiation 'doctest::detail::RelationalComparator<0,L,R>' being compiled
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\game_actor.cpp(374): note: see reference to function template instantiation 'void doctest::detail::ResultBuilder::binary_assert<doctest::detail::binaryAssertComparison::eq,bool,int>(const L &,const R &)' being compiled
with
[
L=bool,
R=int
]
[18/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_battlealgorithm.cpp.obj
[19/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_moveto.cpp.obj
[20/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_enemy.cpp.obj
C:\Jenkins\workspace\player-win32\tests\doctest.h(1185): warning C4805: '==': unsafe mix of type 'const L' and type 'const R' in operation
with
[
L=bool
]
and
[
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: see reference to function template instantiation 'bool doctest::detail::eq<L,R>(const L &,const R &)' being compiled
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: while compiling class template member function 'bool doctest::detail::RelationalComparator<0,L,R>::operator ()(const L &,const R &) const'
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see the first reference to 'doctest::detail::RelationalComparator<0,L,R>::operator ()' in 'doctest::detail::ResultBuilder::binary_assert'
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see reference to class template instantiation 'doctest::detail::RelationalComparator<0,L,R>' being compiled
with
[
L=bool,
R=int
]
C:\Jenkins\workspace\player-win32\tests\game_enemy.cpp(51): note: see reference to function template instantiation 'void doctest::detail::ResultBuilder::binary_assert<doctest::detail::binaryAssertComparison::eq,bool,int>(const L &,const R &)' being compiled
with
[
L=bool,
R=int
]
[21/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_anim.cpp.obj
[22/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_flash.cpp.obj
[23/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_event.cpp.obj
[24/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_move.cpp.obj
[25/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\output.cpp.obj
[26/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_player_savecount.cpp.obj
[27/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_player_input.cpp.obj
[28/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\move_route.cpp.obj
[29/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_player_pan.cpp.obj
[30/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\mock_game.cpp.obj
[31/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\parse.cpp.obj
[32/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\rtp.cpp.obj
[33/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\rand.cpp.obj
[34/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\test_main.cpp.obj
[35/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\platform.cpp.obj
[36/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\utf.cpp.obj
[37/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\utils.cpp.obj
[38/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\switches.cpp.obj
[39/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\variables.cpp.obj
[40/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\text.cpp.obj
[41/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\wordwrap.cpp.obj
[42/43] Linking CXX executable test_runner.exe
[43/43] cmd.exe /C "cd /D C:\Jenkins\workspace\player-win32\build-windows && C:\Jenkins\workspace\player-win32\build-windows\test_runner.exe"
[doctest] doctest version is "2.4.6"
[doctest] run with "--help" for options
===============================================================================
[doctest] test cases: 384 | 384 passed | 0 failed | 0 skipped
[doctest] assertions: 3675922 | 3675922 passed | 0 failed |
[doctest] Status: SUCCESS!
[player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins7225242442991948055.bat
C:\Jenkins\workspace\player-win32>cd bin
C:\Jenkins\workspace\player-win32\bin>7z a -mx9 easyrpg_dbg_symbols.7z Player.pdb
7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
Scanning the drive:
1 file, 161755136 bytes (155 MiB)
Creating archive: easyrpg_dbg_symbols.7z
Add new data to archive: 1 file, 161755136 bytes (155 MiB)
Files read from disk: 1
Archive size: 21931421 bytes (21 MiB)
Everything is Ok
C:\Jenkins\workspace\player-win32\bin>7z a -mx9 easyrpg_windows.zip Player.exe
7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
Scanning the drive:
1 file, 20127232 bytes (20 MiB)
Creating archive: easyrpg_windows.zip
Add new data to archive: 1 file, 20127232 bytes (20 MiB)
Files read from disk: 1
Archive size: 6363121 bytes (6214 KiB)
Everything is Ok
C:\Jenkins\workspace\player-win32\bin>7z a -mx9 easyrpg_libretro.zip ..\build-windows-libretro\easyrpg_libretro.dll
7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21
Scanning the drive:
1 file, 17287168 bytes (17 MiB)
Creating archive: easyrpg_libretro.zip
Add new data to archive: 1 file, 17287168 bytes (17 MiB)
Files read from disk: 1
Archive size: 5630397 bytes (5499 KiB)
Everything is Ok
C:\Jenkins\workspace\player-win32\bin>exit 0
[player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins5624719791740143954.bat
C:\Jenkins\workspace\player-win32>cd bin
C:\Jenkins\workspace\player-win32\bin>if not "xorigin/master" == "xorigin/master" (exit 0 )
C:\Jenkins\workspace\player-win32\bin>scp -p easyrpg_dbg_symbols.7z easyrpg_windows.zip easyrpg.org:ci-archives/windows/
C:\Jenkins\workspace\player-win32\bin>scp -p easyrpg_libretro.zip easyrpg.org:ci-archives/libretro/easyrpg_libretro_win32.zip
C:\Jenkins\workspace\player-win32\bin>exit 0
Archiving artifacts
[Checks API] No suitable checks publisher found.
Triggering a new build of EasyRPG Player for Windows 64 bit
Finished: SUCCESS