Started by upstream project "player-linux" build number 1721 originally caused by: Started by GitHub push by Ghabry Running as SYSTEM Building remotely on Windows in workspace C:/Jenkins/workspace/player-win32 [WS-CLEANUP] Deleting project workspace... [WS-CLEANUP] Deferred wipeout is used... [WS-CLEANUP] Done The recommended git tool is: NONE No credentials specified Cloning the remote Git repository Cloning repository https://github.com/EasyRPG/Player.git > git init C:\Jenkins\workspace\player-win32 # timeout=10 Fetching upstream changes from https://github.com/EasyRPG/Player.git > git --version # timeout=10 > git --version # 'git version 2.26.0.windows.1' > git fetch --tags --force --progress -- https://github.com/EasyRPG/Player.git +refs/heads/*:refs/remotes/origin/* # timeout=10 > git config remote.origin.url https://github.com/EasyRPG/Player.git # timeout=10 > git config --add remote.origin.fetch +refs/heads/*:refs/remotes/origin/* # timeout=10 Avoid second fetch Seen branch in repository origin/0-6-2-stable Seen branch in repository origin/0-7-0-stable Seen branch in repository origin/0-8-0-stable Seen branch in repository origin/master Seen 4 remote branches > git show-ref --tags -d # timeout=10 Checking out Revision 9e25ec19d699359a8e2b9431a4d13f8f9ccfa172 (origin/master) > git config core.sparsecheckout # timeout=10 > git checkout -f 9e25ec19d699359a8e2b9431a4d13f8f9ccfa172 # timeout=10 Commit message: "Merge pull request #3226 from Ghabry/easyrpg-flag" > git rev-list --no-walk 12599cfc025a6f2108059334c8f73237d7caf07e # timeout=10 > git remote # timeout=10 > git submodule init # timeout=10 > git submodule sync # timeout=10 > git config --get remote.origin.url # timeout=10 > git submodule init # timeout=10 > git config -f .gitmodules --get-regexp ^submodule\.(.+)\.url # timeout=10 > git config --get submodule.builds/libretro/libretro-common.url # timeout=10 > git config -f .gitmodules --get submodule.builds/libretro/libretro-common.path # timeout=10 > git submodule update --init --recursive builds/libretro/libretro-common # timeout=10 [Checks API] No suitable checks publisher found. [player-win32] $ powershell.exe -NoProfile -NonInteractive -ExecutionPolicy Bypass -File C:\Users\Jenkins\AppData\Local\Temp\jenkins8992113907440078711.ps1 [player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins7088378981434034196.bat C:\Jenkins\workspace\player-win32>call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64_x86 ********************************************************************** ** Visual Studio 2022 Developer Command Prompt v17.7.4 ** Copyright (c) 2022 Microsoft Corporation ********************************************************************** [vcvarsall.bat] Environment initialized for: 'x64_x86' -- The CXX compiler identification is MSVC 19.37.32824.0 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x86/cl.exe - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Build type is set to RelWithDebInfo. -- Found git info: 324 commits since tag "0.8", object hash is 9e25ec19 -- Found SDL2: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/sdl2 (SDL2::SDL2) -- Found inih: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/inih.lib -- Found the following ICU libraries: -- i18n (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuin.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuind.lib -- uc (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuuc.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuucd.lib -- data (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib -- data (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib -- Found ICU: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/include (found version "74.2") -- Found liblcf: C:/Jenkins/workspace/liblcf-win32/build/lib/cmake/liblcf (liblcf::liblcf) -- Found ZLIB: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/zlib.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/zlibd.lib (found version "1.3.1") -- Found PNG: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libpng16.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/libpng16d.lib (found version "1.6.43") -- Found fmt: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fmt (fmt::fmt) -- Found Pixman: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/pixman-1.lib -- Found freetype: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/freetype (freetype) -- Found harfbuzz: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/harfbuzz.lib -- Found lhasa: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/lhasa.lib -- Found speexdsp: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/speexdsp.lib -- Found mpg123: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/mpg123 (MPG123::libmpg123) -- Found SndFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/SndFile (SndFile::sndfile) -- Found Vorbis: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/Vorbis (Vorbis::vorbisfile) -- Found OpusFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/opusfile (OpusFile::opusfile) -- Found WildMidi: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/WildMidi (WildMidi::libwildmidi-static) -- Performing Test CMAKE_HAVE_LIBC_PTHREAD -- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - not found -- Found Threads: TRUE -- Could NOT find GLib2 (missing: GLib2_glib-2_LIBRARY GLib2_gthread-2_LIBRARY GLib2_INCLUDE_DIRS) (Required is at least version "2.6.5") -- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libfluidsynth.lib -- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fluidsynth-easyrpg (FluidSynth::libfluidsynth) -- Found XMP: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libxmp-static.lib (found suitable version "4.6.0", minimum required is "4.5.0") -- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE) -- -- Target system: SDL2 -- -- Audio backend: SDL2 -- -- WAV playback: built-in (dr_wav);libsndfile -- MIDI playback: FluidSynth;WildMidi;Native;built-in (FmMidi) -- MP3 playback: mpg123 -- Ogg Vorbis playback: libvorbis -- MOD playback: libxmp -- Opus playback: opusfile -- Resampler: speexdsp -- -- Font rendering: Freetype with Harfbuzz / built-in -- LZH archive support: lhasa -- -- Manual page: Unavailable -- Bash completion: Unavailable -- Doxygen: Unavailable -- -- Configuring done (28.3s) -- Generating done (0.1s) -- Build files have been written to: C:/Jenkins/workspace/player-win32/build-windows [1/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio.cpp.obj [2/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\lcf_data.cpp.obj [3/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\async_handler.cpp.obj [4/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\attribute.cpp.obj [5/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\algo.cpp.obj [6/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_midi.cpp.obj [7/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder.cpp.obj [8/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_base.cpp.obj [9/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorsp.cpp.obj [10/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_about.cpp.obj [11/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\weather.cpp.obj [12/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorstatus.cpp.obj [13/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorinfo.cpp.obj [14/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actortarget.cpp.obj [15/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_battler.cpp.obj [16/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_enemy.cpp.obj [17/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_character.cpp.obj [18/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_airshipshadow.cpp.obj [19/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite.cpp.obj [20/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_picture.cpp.obj [21/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_actor.cpp.obj [22/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\spriteset_battle.cpp.obj [23/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\string_view.cpp.obj [24/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_weapon.cpp.obj [25/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\tilemap.cpp.obj [26/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_timer.cpp.obj [27/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\state.cpp.obj [28/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\spriteset_map.cpp.obj [29/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\utils.cpp.obj [30/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\text.cpp.obj [31/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\version.cpp.obj [32/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\tilemap_layer.cpp.obj [33/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\transition.cpp.obj [34/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_command.cpp.obj [35/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlecommand.cpp.obj [36/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\translation.cpp.obj [37/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_base.cpp.obj [38/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlemessage.cpp.obj [39/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlestatus.cpp.obj [40/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_command_horizontal.cpp.obj [41/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window.cpp.obj [42/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equipitem.cpp.obj [43/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_face.cpp.obj [44/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equip.cpp.obj [45/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equipstatus.cpp.obj [46/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gamelist.cpp.obj [47/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_help.cpp.obj [48/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_item.cpp.obj [49/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_input_settings.cpp.obj [50/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_import_progress.cpp.obj [51/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gold.cpp.obj [52/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_menustatus.cpp.obj [53/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_keyboard.cpp.obj [54/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_name.cpp.obj [55/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_savefile.cpp.obj [56/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_paramstatus.cpp.obj [57/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_message.cpp.obj [58/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_numberinput.cpp.obj [59/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_selectable.cpp.obj [60/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopbuy.cpp.obj [61/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_midi.cpp.obj [62/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic.cpp.obj [63/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic_midiout.cpp.obj [64/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_resampler.cpp.obj [65/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_settings.cpp.obj [66/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_secache.cpp.obj [67/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\baseui.cpp.obj [68/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\autobattle.cpp.obj [69/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\background.cpp.obj [70/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fluidsynth.cpp.obj [71/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\cmdline_parser.cpp.obj [72/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\battle_animation.cpp.obj [73/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\bitmap.cpp.obj [74/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_oggvorbis.cpp.obj [75/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_mpg123.cpp.obj [76/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\battle_message.cpp.obj [77/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_libsndfile.cpp.obj [78/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable_mgr.cpp.obj [79/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_opus.cpp.obj [80/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_xmp.cpp.obj [81/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_wildmidi.cpp.obj [82/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable_list.cpp.obj [83/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\cache.cpp.obj [84/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable.cpp.obj [85/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg_easyrpg.cpp.obj [86/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg.cpp.obj [87/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\directory_tree.cpp.obj [88/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg_textplugin.cpp.obj [89/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\feature.cpp.obj [90/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\exe_reader.cpp.obj [91/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filefinder_rtp.cpp.obj [92/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\fileext_guesser.cpp.obj [93/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_root.cpp.obj [94/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_lzh.cpp.obj [95/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\enemyai.cpp.obj [96/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem.cpp.obj [97/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filefinder.cpp.obj [98/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_zip.cpp.obj [99/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_stream.cpp.obj [100/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_native.cpp.obj [101/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\fps_overlay.cpp.obj [102/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_actors.cpp.obj [103/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battle.cpp.obj [104/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_actor.cpp.obj [105/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\frame.cpp.obj [106/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battlealgorithm.cpp.obj [107/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battler.cpp.obj [108/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\font.cpp.obj [109/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_clock.cpp.obj [110/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_commonevent.cpp.obj [111/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config_game.cpp.obj [112/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_character.cpp.obj [113/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config.cpp.obj [114/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_event.cpp.obj [115/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_ineluki.cpp.obj [116/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_enemyparty.cpp.obj [117/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_control_variables.cpp.obj [118/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_enemy.cpp.obj [119/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_battle.cpp.obj [120/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_targets.cpp.obj [121/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_switches.cpp.obj [122/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_map.cpp.obj [123/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter.cpp.obj [124/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_strings.cpp.obj [125/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_variables.cpp.obj [126/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_screen.cpp.obj [127/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_party_base.cpp.obj [128/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_system.cpp.obj [129/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_player.cpp.obj [130/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_party.cpp.obj [131/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_map.cpp.obj [132/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_pictures.cpp.obj [133/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\hslrgb.cpp.obj [134/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_message.cpp.obj [135/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\graphics.cpp.obj [136/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_quit.cpp.obj [137/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_png.cpp.obj [138/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_bmp.cpp.obj [139/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\instrumentation.cpp.obj [140/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_vehicle.cpp.obj [141/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_xyz.cpp.obj [142/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input.cpp.obj [143/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_buttons_desktop.cpp.obj [144/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_source.cpp.obj [145/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_windows.cpp.obj [146/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\main_data.cpp.obj [147/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisequencer.cpp.obj [148/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\maniac_patch.cpp.obj [149/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\output.cpp.obj [150/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\message_overlay.cpp.obj [151/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry_wine.cpp.obj [152/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\pending_message.cpp.obj [153/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform.cpp.obj [154/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\plane.cpp.obj [155/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\meta.cpp.obj [156/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rand.cpp.obj [157/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rect.cpp.obj [158/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp_table.cpp.obj [159/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp.cpp.obj [160/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_skill.cpp.obj [161/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_status.cpp.obj [162/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\player.cpp.obj [163/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_title.cpp.obj [164/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\screen.cpp.obj [165/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_teleport.cpp.obj [166/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_settings.cpp.obj [167/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_actortarget.cpp.obj [168/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k.cpp.obj [169/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle.cpp.obj [170/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k3.cpp.obj [171/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_debug.cpp.obj [172/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene.cpp.obj [173/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_file.cpp.obj [174/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gamebrowser.cpp.obj [175/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_end.cpp.obj [176/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_import.cpp.obj [177/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gameover.cpp.obj [178/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_equip.cpp.obj [179/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_item.cpp.obj [180/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_load.cpp.obj [181/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_menu.cpp.obj [182/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_name.cpp.obj [183/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_logo.cpp.obj [184/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_map.cpp.obj [185/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_shop.cpp.obj [186/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_save.cpp.obj [187/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_order.cpp.obj [188/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopstatus.cpp.obj [189/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopparty.cpp.obj [190/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopnumber.cpp.obj [191/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shop.cpp.obj [192/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopsell.cpp.obj [193/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skill.cpp.obj [194/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\sdl\sdl_audio.cpp.obj [195/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skillstatus.cpp.obj [196/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_varlist.cpp.obj [197/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisynth.cpp.obj [198/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_targetstatus.cpp.obj [199/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fmmidi.cpp.obj [200/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\utils.cpp.obj [201/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry.cpp.obj [202/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_teleport.cpp.obj [203/209] Building RC object CMakeFiles\EasyRPG_Player_exe.dir\resources\windows\player.rc.res [204/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\sdl\sdl2_ui.cpp.obj [205/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\midiout_device_win32.cpp.obj [206/209] Building CXX object CMakeFiles\EasyRPG_Player_exe.dir\src\platform\sdl\main.cpp.obj [207/209] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_drwav.cpp.obj [208/209] Linking CXX executable Player.exe [208/209] Install the project... -- Install configuration: "RelWithDebInfo" -- Installing: C:/Jenkins/workspace/player-win32/bin/Player.exe -- Installing: C:/Jenkins/workspace/player-win32/bin/Player.pdb [player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins16274428201397392155.bat C:\Jenkins\workspace\player-win32>call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64_x86 ********************************************************************** ** Visual Studio 2022 Developer Command Prompt v17.7.4 ** Copyright (c) 2022 Microsoft Corporation ********************************************************************** [vcvarsall.bat] Environment initialized for: 'x64_x86' -- The CXX compiler identification is MSVC 19.37.32824.0 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x86/cl.exe - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Build type is set to RelWithDebInfo. -- Found git info: 324 commits since tag "0.8", object hash is 9e25ec19 -- The C compiler identification is MSVC 19.37.32824.0 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.37.32822/bin/Hostx64/x86/cl.exe - skipped -- Detecting C compile features -- Detecting C compile features - done -- Found inih: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/inih.lib -- Found the following ICU libraries: -- i18n (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuin.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuind.lib -- uc (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icuuc.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icuucd.lib -- data (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib -- data (required): optimized -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/icudt.lib -- debug -- C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/icudtd.lib -- Found ICU: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/include (found version "74.2") -- Found liblcf: C:/Jenkins/workspace/liblcf-win32/build/lib/cmake/liblcf (liblcf::liblcf) -- Found ZLIB: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/zlib.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/zlibd.lib (found version "1.3.1") -- Found PNG: optimized;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libpng16.lib;debug;C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/debug/lib/libpng16d.lib (found version "1.6.43") -- Found fmt: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fmt (fmt::fmt) -- Found Pixman: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/pixman-1.lib -- Found freetype: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/freetype (freetype) -- Found harfbuzz: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/harfbuzz.lib -- Found lhasa: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/lhasa.lib -- Found speexdsp: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/speexdsp.lib -- Found mpg123: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/mpg123 (MPG123::libmpg123) -- Found SndFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/SndFile (SndFile::sndfile) -- Found Vorbis: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/Vorbis (Vorbis::vorbisfile) -- Found OpusFile: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/opusfile (OpusFile::opusfile) -- Found WildMidi: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/WildMidi (WildMidi::libwildmidi-static) -- Performing Test CMAKE_HAVE_LIBC_PTHREAD -- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - not found -- Found Threads: TRUE -- Could NOT find GLib2 (missing: GLib2_glib-2_LIBRARY GLib2_gthread-2_LIBRARY GLib2_INCLUDE_DIRS) (Required is at least version "2.6.5") -- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libfluidsynth.lib -- Found FluidSynth: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/share/fluidsynth-easyrpg (FluidSynth::libfluidsynth) -- Found XMP: C:/Jenkins/workspace/toolchain-windows/windows/vcpkg/installed/x86-windows-static/lib/libxmp-static.lib (found suitable version "4.6.0", minimum required is "4.5.0") -- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE) -- -- Target system: libretro -- -- Audio backend: libretro -- -- WAV playback: built-in (dr_wav);libsndfile -- MIDI playback: FluidSynth;WildMidi;Native;built-in (FmMidi) -- MP3 playback: mpg123 -- Ogg Vorbis playback: libvorbis -- MOD playback: libxmp -- Opus playback: opusfile -- Resampler: speexdsp -- -- Font rendering: Freetype with Harfbuzz / built-in -- LZH archive support: lhasa -- -- Manual page: Unavailable -- Bash completion: Unavailable -- Doxygen: Unavailable -- -- Configuring done (19.7s) -- Generating done (0.1s) -- Build files have been written to: C:/Jenkins/workspace/player-win32/build-windows-libretro [1/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder.cpp.obj [2/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\lcf_data.cpp.obj [3/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\algo.cpp.obj [4/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\async_handler.cpp.obj [5/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_base.cpp.obj [6/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio.cpp.obj [7/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\attribute.cpp.obj [8/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\weather.cpp.obj [9/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_about.cpp.obj [10/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorsp.cpp.obj [11/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorstatus.cpp.obj [12/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actortarget.cpp.obj [13/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_character.cpp.obj [14/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_actorinfo.cpp.obj [15/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_actor.cpp.obj [16/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_airshipshadow.cpp.obj [17/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_enemy.cpp.obj [18/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\screen.cpp.obj [19/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_battler.cpp.obj [20/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite.cpp.obj [21/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_timer.cpp.obj [22/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\spriteset_battle.cpp.obj [23/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_weapon.cpp.obj [24/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\string_view.cpp.obj [25/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\sprite_picture.cpp.obj [26/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\spriteset_map.cpp.obj [27/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\transition.cpp.obj [28/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\version.cpp.obj [29/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\state.cpp.obj [30/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\text.cpp.obj [31/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\utils.cpp.obj [32/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\tilemap.cpp.obj [33/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\tilemap_layer.cpp.obj [34/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_paramstatus.cpp.obj [35/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_settings.cpp.obj [36/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_numberinput.cpp.obj [37/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\translation.cpp.obj [38/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_selectable.cpp.obj [39/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_savefile.cpp.obj [40/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlecommand.cpp.obj [41/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_base.cpp.obj [42/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_command_horizontal.cpp.obj [43/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlestatus.cpp.obj [44/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_battlemessage.cpp.obj [45/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_command.cpp.obj [46/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window.cpp.obj [47/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equip.cpp.obj [48/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equipitem.cpp.obj [49/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gamelist.cpp.obj [50/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_import_progress.cpp.obj [51/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_face.cpp.obj [52/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_equipstatus.cpp.obj [53/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_help.cpp.obj [54/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_gold.cpp.obj [55/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_name.cpp.obj [56/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_item.cpp.obj [57/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_input_settings.cpp.obj [58/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic_midiout.cpp.obj [59/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_keyboard.cpp.obj [60/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_message.cpp.obj [61/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_menustatus.cpp.obj [62/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_decoder_midi.cpp.obj [63/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_midi.cpp.obj [64/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_resampler.cpp.obj [65/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_generic.cpp.obj [66/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\audio_secache.cpp.obj [67/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\baseui.cpp.obj [68/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\autobattle.cpp.obj [69/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\battle_animation.cpp.obj [70/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\battle_message.cpp.obj [71/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\background.cpp.obj [72/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\cmdline_parser.cpp.obj [73/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_oggvorbis.cpp.obj [74/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fluidsynth.cpp.obj [75/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_libsndfile.cpp.obj [76/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\bitmap.cpp.obj [77/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_mpg123.cpp.obj [78/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\cache.cpp.obj [79/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_opus.cpp.obj [80/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_xmp.cpp.obj [81/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable_list.cpp.obj [82/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_wildmidi.cpp.obj [83/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable.cpp.obj [84/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\drawable_mgr.cpp.obj [85/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\directory_tree.cpp.obj [86/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg_easyrpg.cpp.obj [87/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg.cpp.obj [88/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filefinder_rtp.cpp.obj [89/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\exe_reader.cpp.obj [90/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\enemyai.cpp.obj [91/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\dynrpg_textplugin.cpp.obj [92/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\feature.cpp.obj [93/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\fileext_guesser.cpp.obj [94/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_native.cpp.obj [95/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_root.cpp.obj [96/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_stream.cpp.obj [97/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem.cpp.obj [98/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_zip.cpp.obj [99/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filefinder.cpp.obj [100/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\filesystem_lzh.cpp.obj [101/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\frame.cpp.obj [102/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battlealgorithm.cpp.obj [103/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battle.cpp.obj [104/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_actor.cpp.obj [105/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_actors.cpp.obj [106/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\fps_overlay.cpp.obj [107/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config_game.cpp.obj [108/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\font.cpp.obj [109/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_clock.cpp.obj [110/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_config.cpp.obj [111/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_character.cpp.obj [112/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_battler.cpp.obj [113/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_commonevent.cpp.obj [114/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_enemy.cpp.obj [115/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_control_variables.cpp.obj [116/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_event.cpp.obj [117/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_ineluki.cpp.obj [118/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_enemyparty.cpp.obj [119/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_battle.cpp.obj [120/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_message.cpp.obj [121/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_party_base.cpp.obj [122/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter_map.cpp.obj [123/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_pictures.cpp.obj [124/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_interpreter.cpp.obj [125/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_quit.cpp.obj [126/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_map.cpp.obj [127/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_party.cpp.obj [128/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_system.cpp.obj [129/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_player.cpp.obj [130/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_targets.cpp.obj [131/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_switches.cpp.obj [132/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\hslrgb.cpp.obj [133/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_screen.cpp.obj [134/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_variables.cpp.obj [135/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_strings.cpp.obj [136/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_bmp.cpp.obj [137/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_vehicle.cpp.obj [138/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\instrumentation.cpp.obj [139/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_png.cpp.obj [140/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\graphics.cpp.obj [141/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_buttons_desktop.cpp.obj [142/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\image_xyz.cpp.obj [143/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input_source.cpp.obj [144/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry_wine.cpp.obj [145/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\input.cpp.obj [146/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\game_windows.cpp.obj [147/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp_table.cpp.obj [148/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rect.cpp.obj [149/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rtp.cpp.obj [150/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\main_data.cpp.obj [151/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\maniac_patch.cpp.obj [152/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\rand.cpp.obj [153/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisequencer.cpp.obj [154/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\output.cpp.obj [155/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\pending_message.cpp.obj [156/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\meta.cpp.obj [157/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform.cpp.obj [158/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\message_overlay.cpp.obj [159/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\plane.cpp.obj [160/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\player.cpp.obj [161/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_actortarget.cpp.obj [162/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene.cpp.obj [163/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k.cpp.obj [164/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle_rpg2k3.cpp.obj [165/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_end.cpp.obj [166/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_debug.cpp.obj [167/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_battle.cpp.obj [168/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gameover.cpp.obj [169/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_gamebrowser.cpp.obj [170/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_equip.cpp.obj [171/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_file.cpp.obj [172/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_import.cpp.obj [173/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_logo.cpp.obj [174/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_menu.cpp.obj [175/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_load.cpp.obj [176/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_shop.cpp.obj [177/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_map.cpp.obj [178/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_name.cpp.obj [179/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_item.cpp.obj [180/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_status.cpp.obj [181/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_order.cpp.obj [182/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_save.cpp.obj [183/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_skill.cpp.obj [184/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\midiout_device.cpp.obj [185/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_settings.cpp.obj [186/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_teleport.cpp.obj [187/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\scene_title.cpp.obj [188/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopbuy.cpp.obj [189/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopstatus.cpp.obj [190/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopnumber.cpp.obj [191/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopparty.cpp.obj [192/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\registry.cpp.obj [193/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shopsell.cpp.obj [194/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_shop.cpp.obj [195/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skill.cpp.obj [196/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_teleport.cpp.obj [197/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_skillstatus.cpp.obj [198/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_targetstatus.cpp.obj [199/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_drwav.cpp.obj [200/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\midisynth.cpp.obj [201/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\midiout_device_win32.cpp.obj [202/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\decoder_fmmidi.cpp.obj [203/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\platform\windows\utils.cpp.obj [204/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\clock.cpp.obj [205/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\input_buttons.cpp.obj [206/211] Building CXX object CMakeFiles\EasyRPG_Player.dir\src\window_varlist.cpp.obj [207/211] Building C object builds\libretro\CMakeFiles\retro_common.dir\libretro-common\rthreads\rthreads.c.obj C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): warning C4005: '_USE_MATH_DEFINES': macro redefinition C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): note: '_USE_MATH_DEFINES' previously declared on the command line C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\rthreads\rthreads.c(42): warning C4005: 'WIN32_LEAN_AND_MEAN': macro redefinition C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\rthreads\rthreads.c(42): note: 'WIN32_LEAN_AND_MEAN' previously declared on the command line [208/211] Linking C static library builds\libretro\retro_common.lib [209/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\audio.cpp.obj C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): warning C4005: '_USE_MATH_DEFINES': macro redefinition C:\Jenkins\workspace\player-win32\builds\libretro\libretro-common\include\compat/msvc.h(57): note: '_USE_MATH_DEFINES' previously declared on the command line [210/211] Building CXX object CMakeFiles\easyrpg_libretro.dir\src\platform\libretro\ui.cpp.obj [211/211] Linking CXX shared library easyrpg_libretro.dll [player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins13405822838327136161.bat C:\Jenkins\workspace\player-win32>call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64_x86 ********************************************************************** ** Visual Studio 2022 Developer Command Prompt v17.7.4 ** Copyright (c) 2022 Microsoft Corporation ********************************************************************** [vcvarsall.bat] Environment initialized for: 'x64_x86' [1/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\config_param.cpp.obj [2/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\drawable_list.cpp.obj [3/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\cmdline_parser.cpp.obj [4/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\algo.cpp.obj [5/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\bitmapfont.cpp.obj [6/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\autobattle.cpp.obj [7/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\attribute.cpp.obj [8/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\drawable_mgr.cpp.obj [9/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\font.cpp.obj [10/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\filefinder.cpp.obj [11/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\filesystem.cpp.obj [12/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\dynrpg.cpp.obj [13/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\flat_map.cpp.obj [14/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\enemyai.cpp.obj [15/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character.cpp.obj [16/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\filesystem_zip.cpp.obj [17/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_actor.cpp.obj C:\Jenkins\workspace\player-win32\tests\doctest.h(1185): warning C4805: '==': unsafe mix of type 'const L' and type 'const R' in operation with [ L=bool ] and [ R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: see reference to function template instantiation 'bool doctest::detail::eq<L,R>(const L &,const R &)' being compiled with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: while compiling class template member function 'bool doctest::detail::RelationalComparator<0,L,R>::operator ()(const L &,const R &) const' with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see the first reference to 'doctest::detail::RelationalComparator<0,L,R>::operator ()' in 'doctest::detail::ResultBuilder::binary_assert' with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see reference to class template instantiation 'doctest::detail::RelationalComparator<0,L,R>' being compiled with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\game_actor.cpp(374): note: see reference to function template instantiation 'void doctest::detail::ResultBuilder::binary_assert<doctest::detail::binaryAssertComparison::eq,bool,int>(const L &,const R &)' being compiled with [ L=bool, R=int ] [18/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_battlealgorithm.cpp.obj [19/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_moveto.cpp.obj [20/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_enemy.cpp.obj C:\Jenkins\workspace\player-win32\tests\doctest.h(1185): warning C4805: '==': unsafe mix of type 'const L' and type 'const R' in operation with [ L=bool ] and [ R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: see reference to function template instantiation 'bool doctest::detail::eq<L,R>(const L &,const R &)' being compiled with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1375): note: while compiling class template member function 'bool doctest::detail::RelationalComparator<0,L,R>::operator ()(const L &,const R &) const' with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see the first reference to 'doctest::detail::RelationalComparator<0,L,R>::operator ()' in 'doctest::detail::ResultBuilder::binary_assert' with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\doctest.h(1392): note: see reference to class template instantiation 'doctest::detail::RelationalComparator<0,L,R>' being compiled with [ L=bool, R=int ] C:\Jenkins\workspace\player-win32\tests\game_enemy.cpp(51): note: see reference to function template instantiation 'void doctest::detail::ResultBuilder::binary_assert<doctest::detail::binaryAssertComparison::eq,bool,int>(const L &,const R &)' being compiled with [ L=bool, R=int ] [21/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_anim.cpp.obj [22/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_flash.cpp.obj [23/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_event.cpp.obj [24/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_character_move.cpp.obj [25/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\output.cpp.obj [26/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_player_savecount.cpp.obj [27/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_player_input.cpp.obj [28/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\move_route.cpp.obj [29/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\game_player_pan.cpp.obj [30/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\mock_game.cpp.obj [31/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\parse.cpp.obj [32/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\rtp.cpp.obj [33/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\rand.cpp.obj [34/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\test_main.cpp.obj [35/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\platform.cpp.obj [36/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\utf.cpp.obj [37/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\utils.cpp.obj [38/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\switches.cpp.obj [39/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\variables.cpp.obj [40/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\text.cpp.obj [41/43] Building CXX object CMakeFiles\test_runner_player.dir\tests\wordwrap.cpp.obj [42/43] Linking CXX executable test_runner.exe [43/43] cmd.exe /C "cd /D C:\Jenkins\workspace\player-win32\build-windows && C:\Jenkins\workspace\player-win32\build-windows\test_runner.exe" [doctest] doctest version is "2.4.6" [doctest] run with "--help" for options =============================================================================== [doctest] test cases: 384 | 384 passed | 0 failed | 0 skipped [doctest] assertions: 3675922 | 3675922 passed | 0 failed | [doctest] Status: SUCCESS! [player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins7225242442991948055.bat C:\Jenkins\workspace\player-win32>cd bin C:\Jenkins\workspace\player-win32\bin>7z a -mx9 easyrpg_dbg_symbols.7z Player.pdb 7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21 Scanning the drive: 1 file, 161755136 bytes (155 MiB) Creating archive: easyrpg_dbg_symbols.7z Add new data to archive: 1 file, 161755136 bytes (155 MiB) Files read from disk: 1 Archive size: 21931421 bytes (21 MiB) Everything is Ok C:\Jenkins\workspace\player-win32\bin>7z a -mx9 easyrpg_windows.zip Player.exe 7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21 Scanning the drive: 1 file, 20127232 bytes (20 MiB) Creating archive: easyrpg_windows.zip Add new data to archive: 1 file, 20127232 bytes (20 MiB) Files read from disk: 1 Archive size: 6363121 bytes (6214 KiB) Everything is Ok C:\Jenkins\workspace\player-win32\bin>7z a -mx9 easyrpg_libretro.zip ..\build-windows-libretro\easyrpg_libretro.dll 7-Zip 19.00 (x64) : Copyright (c) 1999-2018 Igor Pavlov : 2019-02-21 Scanning the drive: 1 file, 17287168 bytes (17 MiB) Creating archive: easyrpg_libretro.zip Add new data to archive: 1 file, 17287168 bytes (17 MiB) Files read from disk: 1 Archive size: 5630397 bytes (5499 KiB) Everything is Ok C:\Jenkins\workspace\player-win32\bin>exit 0 [player-win32] $ cmd /c call C:\Users\Jenkins\AppData\Local\Temp\jenkins5624719791740143954.bat C:\Jenkins\workspace\player-win32>cd bin C:\Jenkins\workspace\player-win32\bin>if not "xorigin/master" == "xorigin/master" (exit 0 ) C:\Jenkins\workspace\player-win32\bin>scp -p easyrpg_dbg_symbols.7z easyrpg_windows.zip easyrpg.org:ci-archives/windows/ C:\Jenkins\workspace\player-win32\bin>scp -p easyrpg_libretro.zip easyrpg.org:ci-archives/libretro/easyrpg_libretro_win32.zip C:\Jenkins\workspace\player-win32\bin>exit 0 Archiving artifacts [Checks API] No suitable checks publisher found. Triggering a new build of EasyRPG Player for Windows 64 bit Finished: SUCCESS