Summary
- Support SE cancelling when (OFF) is played and generalize the (No (commit: bb9cfaf) (details)
- Handle BGM Fade through Game_System and always force a BGM Play after a (commit: b994ddc) (details)
The file was modified | src/game_system.cpp (diff) |
The file was modified | src/game_interpreter_map.cpp (diff) |
The file was modified | src/game_system.cpp (diff) |
The file was modified | src/scene_gamebrowser.cpp (diff) |
The file was modified | src/game_system.h (diff) |
The file was modified | src/game_interpreter.cpp (diff) |
The file was modified | src/player.cpp (diff) |
The file was modified | src/scene_end.cpp (diff) |