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Summary

  1. Support SE cancelling when (OFF) is played and generalize the (No (commit: bb9cfaf) (details)
  2. Handle BGM Fade through Game_System and always force a BGM Play after a (commit: b994ddc) (details)
Commit bb9cfaf545a6ed56e6d22e6cbff202c691e8db7d by Gabriel
Support SE cancelling when (OFF) is played and generalize the (No
Sound/Brak) check.
Fix #1120
(commit: bb9cfaf)
The file was modified src/game_system.cpp (diff)
Commit b994ddc5e502ec3ced30916fc9fa9829ea23d05c by Gabriel
Handle BGM Fade through Game_System and always force a BGM Play after a
fadeout otherwise this playing the same BGM again won't work.
Fix #1354
(commit: b994ddc)
The file was modified src/game_interpreter_map.cpp (diff)
The file was modified src/game_system.cpp (diff)
The file was modified src/scene_gamebrowser.cpp (diff)
The file was modified src/game_system.h (diff)
The file was modified src/game_interpreter.cpp (diff)
The file was modified src/player.cpp (diff)
The file was modified src/scene_end.cpp (diff)