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#3 (Nov 11, 2016, 8:06:42 PM)

Changes
  1. Unicode 5.2 Font from WenQuanYi, 9pt. (commit: 1c57a43) (details / githubweb)
  2. Fix: bdfmerge array. gen CJK Basic font. (commit: bca0727) (details / githubweb)
  3. Add WenQuanYi font to cpp script(CJK Basic only). (commit: 09fe953) (details / githubweb)
  4. gen WenQuanYi CJK Basic C++ code. (commit: f57b43e) (details / githubweb)
  5. Change font.cpp fallback to WenQuanYi. (commit: dc8efae) (details / githubweb)
  6. Change Makefile.am. (commit: 34576f2) (details / githubweb)
  7. Update WenQuanYi doc. (commit: 144d575) (details / githubweb)
  8. Battle Algorithm "Normal" calculates now the hit-rate for ally attacks (commit: 7239cd4) (details / githubweb)
  9. Battle: Fix calculation of Fatigue. (commit: 57e2d00) (details / githubweb)
  10. Battle RPG2k: Fix wrong use of Data::terms.attack (commit: 0232286) (details / githubweb)
  11. Battle RPG2k: Fix wrong use of GetAffectedAttack() (commit: 3a7a9f2) (details / githubweb)
  12. Player: Add function that checks whether the encoding is CP932 (commit: 0a9b449) (details / githubweb)
  13. Battle RPG2k: Fix broken Japanese messages if the encoding is CP932 (commit: 953f1fd) (details / githubweb)
  14. Battle RPG2k: Simplify using variables in text formatting (commit: 50b4524) (details / githubweb)
  15. Change: add shinonome_wqy.cpp to CMake and Visual Studio files. (commit: 7bbbb68) (details / githubweb)
  16. Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 engines (commit: 16d6ae2) (details / githubweb)
  17. manpage, bash-completion: Add additional engine-related options (commit: 6f7f6e6) (details / githubweb)
  18. MSVC: Use /utf-8 argument (new in VS2015 Update 2) to compile all string (commit: 7050ce0) (details / githubweb)
  19. Move text_index on a valid char before end. Fixes an assert in MSVC (commit: 7887387) (details / githubweb)
  20. Update README.md: Add more detailed Visual Studio instructions (commit: c31d510) (details / githubweb)
  21. Update README.md: Add CMake section (commit: be35ba0) (details / githubweb)
  22. Fix GCW0 port (commit: 7ddfd66) (details / githubweb)
  23. FileFinder: Add/modify stat-related macros (commit: b255953) (details / githubweb)
  24. FileFinder: Add FileFinder::GetFileSize() function (commit: 22ef3c1) (details / githubweb)
  25. FileFinder, Player: Add RPG2k >= 1.50 and RPG2k3 >= 1.05 detection (commit: 06ef343) (details / githubweb)
  26. Fix StretchBlit regression introduced in PR #1053 (commit: 204db26) (details / githubweb)
  27. Adjust Z layer of battle animations depending on engine (above pictures (commit: ce4787d) (details / githubweb)
  28. Add large CharSet support This recovers large CharSet support removed (commit: 3d5b3d5) (details / githubweb)
  29. Android Game Browser: Add XYZ image support (commit: d02d477) (details / githubweb)
  30. Android: Add guard around the gamebrowser library to prevent game (commit: f997c95) (details / githubweb)
  31. Enable basic mouse button/wheel support (#634) - left button => decision (commit: 6374569) (details / githubweb)
  32. Add minimal touch support for decision/cancel Related: #634 This is a (commit: 4312034) (details / githubweb)
  33. Disable mouse support by default, add CLI option (commit: 57e1f4f) (details / githubweb)

Started by JenkinsRPG@irc.freenode.net on request of 'carstene1ns'

Revision: 57e1f4f1ad41af13fce584ab352bd37c29c9e953
Repository: https://github.com/EasyRPG/Player.git
  • refs/remotes/origin/pr/1057/head